DX returns to tell the story of Resident Evil 7's (RE7) development cycle and how one game stands as the foundation for Capcom's most recent successes. Support DX on Patreon: https://www.patreon.com/DX Follow DX on Twitter: https://twitter.com/DXFromYT #RE7 #Capcom #ResidentEvil Sources: Resident Evil 1 & Tomb Raider Sales Figures: https://archive.org/details/guinness1999book00slgu/page/170/mode/2up Silent Hill Sales Figures: https://web.archive.org/web/20090324104620/http://platformers.net/2009/02/npd-january-2009-life-to-date-numbers/ Resident Evil 5 & 6 Sales Figures: https://web.archive.org/web/20140708155350/http://www.capcom.co.jp/ir/english/business/million.html For an even greater understanding of RE7's dev cycle, refer to: Resident Evil 7 Document File Pete Fabiano's Resident Evil 7 GDC Presentation: https://www.youtube.com/watch?v=PwBDtp7R6aM 0:00 Intro 0:56 Chapter 1: Biohazard 4:48 Chapter 2: Problem Solver 9:40 Chapter 3: Reach For The Moon 12:27 Chapter 4: Echo 15:57 Chapter 5: Say Cheese 20:04 Chapter 6: Waterfall 26:00 Chapter VII 30:50 Outro